Posted by Chris
on June 02, 2009
3D,
Blender,
Gaming /
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Title: Blender Game Engine Course
Location: Belfast, Northern Ireland
Link out: Click here
Description: CanDo 3D’s course will begin with basic level design skills, using the Blender Game Engine to learn the game editor and teach the concepts of level design and factors affecting it – Time limits, Pickups, Obstacles. Participants will be able to put together a simple game by the end of the course.
Start Date: 2009-07-13
End Date: 2009-07-17
Posted by Chris
on January 26, 2009
3D,
Blender,
Development,
Gaming /
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The guys over at Linux Outlaws have posted an interesting interview with Campbell Barton, a lead developer working on Blender. Campbell talks about how he got started coding for Blender, the success of Big Buck Bunny, and the development of the Yo! Frankie game demo. He also touches on Project Durian (the next Blender Foundation project) and other future Blender development.
It’s a great interview, so thanks to Fab and Dan for putting this together. The talk is part of their weekly linux podcast and begins at 35 min and 46 secs, but I recommend listening to the whole bit if you are into linux and free software. Those guys do a good show.
Linux Outlaws – Episode 72
Posted by Chris
on January 26, 2009
Art,
Gaming /
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Marcin Wodzynski has posted a great piece of gam
e art over at the Blender Artists forum. The work is called Abandoned Warszawa M20.
It was modeled with Blender 2.47 and textured in the Gimp. At the forum site, Marcin gives a little insight into how he textured this and technical details about the model. It’s worth checking out.
Also, check out Marcin’s website for more beautiful renders. My personal favorite is the Old Ford Van. The details on his textures are unbelievable.
(NOTE: Abandoned Warszawa M20 is copyrighted by Marcin Wodzynski.)